@article{oai:oiu.repo.nii.ac.jp:00001103, author = {望月, 拓実 and Mochizuki, Takumi}, issue = {2}, journal = {国際研究論叢 : 大阪国際大学紀要, OIU journal of international studies}, month = {Jan}, note = {3813, This study has two purposes in order to clarify the future needs of eSports research in Japan. 1.Review domestic and international eSports research and to organize and understand the research themes.   2.Discuss what kind of research is needed in Japan in the future. First, domestic research and social trends in eSports were collated with overseas research. As a result, three research themes were identified: "Is eSports a sport?" "Will eSports grow as a business and industry?" and "Is eSports useful for education?   The three research themes were identified using a systematic review. As a result, a total of 23 references were reviewed.   Finally, the literature on each theme was reviewed. It became clear that "Research on the definition of e-sports" "Research on the handling of e-sports as a new sport" was necessary. In addition, more research is needed on "The motivation to watch and participate in popular e-sports events in Japan". It is also necessary to research "The educational effects of e-sports events that are popular in Japan, mainly individual competitions".}, pages = {75--96}, title = {我が国に求められるeスポーツ研究: 文献レビューによる検討}, volume = {34}, year = {2021}, yomi = {モチヅキ, タクミ} }