@article{oai:oiu.repo.nii.ac.jp:00001025, author = {竹端, 佑介 and Takehata, Yusuke and 後和, 美朝 and Gowa, Yoshiaki}, issue = {2}, journal = {国際研究論叢 : 大阪国際大学紀要, OIU journal of international studies}, month = {Jan}, note = {In recent years, the harmful effects of video games accompanied by virtual reality in addition to violent imagery has been pointed out. This study uses the KJ method to undertake a qualitative study of how children are affected by video games that include violent imagery, focusing on university and college students as subjects who have many opportunities to interact with video games.  As a result, it was found that opportunities exist for children to engage with video games including violent imagery at an early age, and the possibility was suggested that this may have a negative effect over the long term. On the other hand, games including violent imagery also represent a means of interacting with others, and it is important to provide instruction on how to interact with video games including violent imagery at an early stage., 1, P, 論文, Article}, pages = {1--10}, title = {大学生が認識するテレビゲームの功罪について}, volume = {32}, year = {2019}, yomi = {タケハタ, ユウスケ and ゴワ, ヨシアキ} }